Wednesday, April 22, 2015

Meanwhile...


So much deliberation going on just what should the next project's genre or gameplay be. Expanding out of the VN genre is  something that we are heavily weighing.

Anyway all itch.io builds of Delicatessen are unavailable pending Mac issues.

Wednesday, April 15, 2015

Roster: Delicatessen Update 21



I finally received the last three sprites from Aqua... oh did I mention this already? Pardon me then. Anyway here is the complete list of characters for Delicatessen. Introduced in this pic are Nohemi, Clarissa, Meilin and Alexandrie of the Fencing Club... and Nina, Raffaella and Hana of the Idol Research Club. 

Anyway general situation report:

Summer is back and so are 3-12 hour long rotational brown outs... so further work on this game will be slow. I will however take the time offline to hone my skills in drawing. Well to tell you the truth it looks like even an elementary kid would beat me in it hahaha. 

There's too many ways to implement the student body management part of the gameplay its driving me nuts. 

And oh! We're still looking for a collaborating background colorist. Applications will end by May. 

Wednesday, April 8, 2015

Whom to Notice Update 1

Whom to Notice  is now reentering operational capacity through production restart. This project will run along with Circle Cosine's main project.

The project already passed pre-production a summer ago so yeah. Production is expected to run slow since there remains funding and time management issues for all staffers.

Anyway major changes to the system include:

  • Shifting from Ren'Py to Tyranobuilder or Jokerscript x Unity 3D
  • Live2D sprites
Yes. We're going Live2D on this one too.  Ayyyyyy gonna up the ante on L2D. The previous month alone was some sort of Live2D discussion fest with skype discussions every night just trying to get things right... and getting assets right.

That being said we're looking for a sprite artist, preferably with Live2D experience.


The struggle is real. We're doing this to cope up with the increasingly competitive Western VN market... but on the other side of things there are few Western BxG VN's out there so we could breathe- oh wait we're facing competition from Japan itself.

Well at least Cybernoids recognizes our efforts.


On the management side of things:

Project Code: 2062
Title: Whom to Notice
Alternately: Notice me senpai! / Senpai to Kouhai
Production Run: 2015 - 2017
Estimated Cost: 200-300 USD
Crowdfunding: No
Commercial: Yes(?)

Wednesday, April 1, 2015

SITREP: Delicatessen Update 20

gotta love powerpoint's save as image option. 


Had to skip a day before posting this... for obvious reasons. Anyway the rebuild is coming along nicely. The graph above depicts the total size of unpacked versions of Delicatessen for the past 12 months. The green ones are the beta builds while the red ones are the rebuilds.

The rebuild aims to correct a lot of things in the direction and composition of the game. Noteworthy inclusions are the underclassman, a new stat-leveling algorithm, corrected screen styling, and reviewed/edited story content.

The latest development build is 1302M. The latest released build is 1100K which is still available here.

Revised Operational Plans are in formulation. One thing being considered is extending the development life cycle of Delicatessen past 2017.

Welp NanoReno just ended.. time to see what games the community conjured this time around.


EDIT:
Welp the rest of the world is still in April Fool's Day.

Tuesday, March 31, 2015

Welp

Someone asked me what my attitude towards staff going AWOL and projects not pushing through... 


Small site updates are slated to be executed later this week. Pardon me for any inconvenience. @.@
And oh, we're looking for a background colorist again.

Thursday, March 26, 2015

Applied Science: Delicatessen Update 19


So this study (or game) won the 1st place for the Applied Science Category (Poster) and 3rd place for the Applied Science Category (Oral Presentation) of my university's 2nd Intercollegiate Research Competition.  I guess this finally culminates the academic (or research) side of in Delinquency, Discipline and Disorder.

This time, the panel suggested testing/surveying about the users' interaction/experience with the program. Work on that will start later or  the day after tomorrow.

I'm rather humbled about this. This game... or study shouldn't really stand out than how it actually does. Every time people ask me about my research title, I always feel reluctant to answer.

The beta for Angelo's route is still available at itch.io


Graduation day is tomorrow. The dokidoki is real.

Friday, March 20, 2015

Delicatessen Update 18

Rewriting some of the scenes from the first week to introduce the underclassmen to the characters.  I also implemented color-specific name tags for every character... since there's been quite a clamor for it. I was trying to avoid the color-coding trope but nope.. I can't avoid it.  Next changes to be implemented would be the quick menu. I'm planning to change them back to icons to facilitate better control in the upcoming android port. 








Aside from the changes above. A slight change in game mechanic would be next in the list. This involves getting reputation points from "circles" a.k.a the clubs. Reputation might totally replace Charisma if it proves redundant.  Finally, work on Mike's route would start in May...