Sunday, August 31, 2014

8000 Views Special Update

After four years / 66 posts later, this development blog has finally reached more than 8000 views. So to celebrate, I'm introducing a new character.
 

 
 
 
 
 
Carol Armfeldt, a Nonameridie Water-Sprite, joins the cast of Delinquency, Discipline, and Disorder. She is the First Year Representative and works with the 8th Academy Student Council.
 
I'm also in the process of updating the character pages, and the first page of the thread.


Friday, August 22, 2014

Delicatessen Monthly Update

All backgrounds have been fully lined.
 
Oh yes, finally after I don't know how many weeks. Well I gave her at least 2 months to do it but she said she did it in three days. Heck.
 
Also, a rather careless incident last week:
 
I was going ahead with my planned reformat of my laptop. I assumed that the build I backed-up was 0.03XXD. The build around this time was already 0.0423E...  (Which was supposedly 0.06XXG if I did back it-up)
 
So bam. 2 days of Elisa's script are gone. Half a day's worth of Stef and Francesca's scripts are gone too. Also affected are the new screens I coded.
 
In the aftermath of this, I have coded those screens back... now using simpler, and better algorithms. Elisa's scripts have also benefitted from this incident. It's structure isn't flawed with if-else's like it used to.
 
Other changes:
 
I have changed the way the player navigates in-game. Instead of using the old map navigation, the player will now use this to navigate. Heck I know it isn't as charming as a map but then this should work for now.
 
 
Was trying to change the layout a bit but then.. I think I'll stick with left-aligned one.
As for the color scheme, it's going to change depending on the most common colors present in the backgrounds. Alternatively, I might implement a system which allows the user to change the color scheme of the UI.
 
 
Edit: Here's the freshest version of the navigation/preferences screen. Hell I'm building whole screens based on one template. Praise me based god. :v
 
 
Edit 2:  Here's the save/load screen. Coughs will add more pages when assets become available.
 
Also, I'm planning to release a short pre-alpha by September. The reason behind this is because I'm not certain on whether or not the stat-raising part of the game is balanced.  This pre-alpha release  will contain the first week of  Elisa's scenario. Heck a lot of assets are going to be missing.
 
Thanks for reading.
 


Saturday, July 26, 2014

The Current State of Delicatessen




 


I haven't touched Ren'Py for almost a month. A month is already a long time so I kinda lost where exactly I was supposed to go next. As noted by my friends the GUI is kinda plain, and mediocre at best. This is an issue I've been wrestling with all my dev-life.

As for the recruitment efforts, I have found and have forged a deal with one artist. The rest of the art assets should be done by November. Though the pixel sprites could arrive a little longer.

As for the backgrounds, I received a number of offers from artists but I am unable to commission any one of them since budget issues... They're out of bounds even with a sponsor.

Good thing though, mom seems to know an Architecture student who can do it. I'll probably wait for the backgrounds lining to be completed so I can start designing a UI that can match the general look and feel of the world in-game.

Currently:

>Carol's design is finished, but I think it's still under coloring.
>A significant number of backgrounds have been lineart-ed.
>Streamlining the branching/routing mechanism for code readability.

Anyway, the game's page has been updated with the characters now having separate character pages. I suggest you visit it (that if you're interested)



Saturday, July 12, 2014

Project Rothera is Recruiting Artists.

Yep, you read that right (or read that already). I forgot to post this here so just let me XD.

Recruitment Thread / Details

To cut it short, I'm looking for a sprite artist, and a background colorist. These commissions will be paid accordingly as long as there's no budget overlaps. I should mention too that I've already scouted a few artists and have compiled/compared their prices for reference ;_;. I'll probably contact them next week if there are no takers in the thread.

Wednesday, July 9, 2014

Delicatessen Monthly Update

Hi guys, curry here again for another text update.

The project is bogged down by management issues... by management I mean .... no seriously I mean management. :v

this month's issues are:
>sprites are not in production (again)
>budget constraints (oh yes, this)
>my inability to pull myself together
>>a slump in writing (was only able to finish 2 days last month)
>a lot of recoding to do following a routing innovation (dunno how many times I already did this)


progress as follows:
>no, there's nothing much to report

things to anticipate/deliverable:
>Fleurette and Cerise's OC (though it seems impossible at this point, gonna wait until 15 before scratching the order for good)
>Lineart of BG's (ready for coloring)

things to do to get back on schedule:
>commission a sprite artist
>commission background colorist
>raise the corresponding 250 USD budget for those 2 commissions
>find a co-writer (unpaid, but then ughhh)

I'm not exactly looking for those people right now. Oddly enough, I'm looking for a free OC artist to do the designs of 3 characters (any volunteers? PM me at the forums, or comment here.).

Anyway I already compiled the list of "what to do" if the commissions do take place. I also prepared a rather strict and comprehensive criteria for any takers.

Thanks for reading.

Saturday, June 7, 2014

Delicatessen, and KigenMono Monthly Updates

June has come, and I was caught right handed. I was supposed to be UBER busy with enrollment and subsequent classes but then as an irregular college senior, I have both the luxury and handicap of having no subjects offered. :v lol I'm supposed to be on my last 9 units.

Anyway for the updates:

Project 2046: Kigen no Monogatari  
>Production Plan is finished, and spans 3 Junes from this 2014, to 2016
>Character Description/Story/Palettes have all been redesigned
>Setting has been redesigned too.
>(RE)Scripting work is being done on the first 2 days.
>Scenario has been expanded from the planned 4 days, to a week and beyond.
>Costume/Sprite/Background is being subjected to thorough review.
>Kanji and stuff have been studied.

Project 2059: in Delinquency, Discipline, and Disorder
>Work on the clothing has been stalled due to immediate funding issues.
>First 2 days of Elisa, and Stefania main route scenario have been coded.
>Project will be in hiatus for now since June is KigenMono month.
>Alpha will always be delayed

General Situation Report:
>Looking for a full-time job for this semester. (backers backers everywhere)
>I'll be back to school by October
>I don't know what my daily schedule would be like, or where I would be even working, or how much I'll be earning. Heck most of the proceeds will go to project funding, and tuition fees anyway.


Thanks for reading.

Saturday, May 17, 2014

nights of project related sketches

Sorry for the eye cancer but I wanted to document this.


This is a kigen no monogatari related post btw.  So in the span of 4 days I have completed rewriting the character profiles, creating the character pallets, creating a project production plan, even helping create the hairstyles.  
...
;_; welp  I'm pretty much hyped out. 
Anyway, the "nights of project related sketches" is some sort of documentary series about how I, a none-artists have to deal with some required input for the artists to start working. ~ welp I usually just text/type things out in long but detailed descriptions, but as the saying goes "a picture is worth a thousand words". 
...
previous nights " of project related sketches" output:
the more recent "night of project related clothing" involving
KigenMono's school uniform.

this was the first "night of project related clothing".