Friday, May 10, 2013

Situation Report ~ KigenMono

Greetings everyone, I'm here just to post something as plain as my existence.
yes, a sample character  profile   ID I mean.

anyway , here's Hiromi Aoki:


well it really is plain, isn't it?

to be exact, Hiromi is the character that has been drafted by almost all artists who have joined this project.
She has 4 drafts by the way. I don't know if she is their favorite character. I mean she always comes first in any character design/artist testing phase.

And oh btw, you might have noticed the absurd years in the ID. Well I choose the 22nd Century as the time setting for the story because it allows me to infodump all the random ideas in my mind. I trust that the technology present in the 22nd Century can be called magic because it's unbelievable.

and a sneak on what's to come  by the next game in this series:
we're adding gore/despair/disgust next time


Oh, I shortened Kigen no Monogatari to "KigenMono". On the the other side of things, 3/4 of the staff are having their hell week atm so I can't really expect anything new from them; and then by next month I will be taking my last year at college ~ so it might be hell week all the way till graduation.


I'll have the page for "KigenMono" up tomorrow.

Good luck.







Wednesday, April 24, 2013

Experimenting with perspectives



Well, I can't draw anything, so I decided to do BG's with 3D models and Google Sketchup 8.
I'm building one neighborhood for one of the characters.

Anyway, rendering is one thing but after that, how do I even make these pics look like handrawn

>follow Uncle Mugen's way.

Yes I'm currently doing that. I will post results soon.

On the other side of things,

Project 2059 now has it's own page.  You can view the character profiles there.

Saturday, April 20, 2013

sneaks.

so I was trying to 1080-p Project 2059 (remember that school project?)
I suppose that if I presented a finished game from my previous subject... The more my adviser be convinced that such a game can be feasible as a thesis.

Anyway just a recap,
This game allows the player to do the ff:
>Allows the player to choose his character
>Allows the player to build his character statistically
>Allows the player to fight other characters through mini-games

I'm planning to make this without CG as possible. 
If the game proves to be good,  then I'll improve it by asking my friends to do the CG.
>Hopefully I can convince them with this project. 


 Elisa's Profile

Character Selection Screen


Anyway, Project Delta ("Story of Genesis") is doing well, plus I'm now involved as a programmer for another game. Welp I'm pretty busy now. XD 


Good luck! 

Sunday, March 3, 2013

Progress Report, + A sneak into a new world.

Just a few updates.
Days ago we had a new artist, and then things happened and poof, he now has full responsibility over the sprites, and the CG's.

Here are the 5 main characters, as of now. Damn these guys evolved way too far from the original 2009 art. 

>From right to left:
Kyo Nakahara, Tomoko Oniyama, Maya Nohara, Hiromi Aoki, Nanako [isshi] Asegawa

Well the main artist demanded that Nanako's last name to be replaced... Which I kindly obliged to.

As for the BG:

Welp, JunP the former character artist, is now in-charge of the BG. Funny thing though, since doing a fictional futuristic metropolis is kinda hard to do in sketchup, we opted to use readily available models fro Trimble 3D warehouse. We choose to use Venice as a model for our city because Venice has lots of waterways, similar to the original city we were planning to use.

the last update is, we have finally decided to what the final game title is, 
it's "Kigen no Monogatari" Which can be translated to "Story of Genesis."

See ya around folks, the release of this game will be ever delayed. 'scheduled' release is in 2014.


Friday, February 8, 2013

Some updates

well Hiromi's almost done.
Anyway sorry for not releasing 2059 as promised... I got way too busy with the ever growing amount of school work.

Day 3 AM is half done. Good news is... we are starting to create assets for Unit II of this VN.
Another good news is we got a new artist/critic in our group. In total we have 3 artists right now.
Unit II will have a more interactive game play rather than Unit I which is the stereotypical harem novel.

There will be gradual changes in the story line and in the characters, since somebody's going to devour it alive and spit-out a .txt file full of suggestions. I do think some of the background info and the character's names are kinda awkward.

Critic/Artist

our lovable main artist.

I'm completely confident in their work ethics. It makes me wanna change how I work too.

Good luck everyone ~




Wednesday, November 21, 2012

Failures, Projects, and Restarts.

Hello everyone,

just going to announced that Project 2059 will have a demo release by the end of next time. Sadly enough this demo wouldn't have a CG, instead it will probably just introduce the characters and then some back-stories.  


I have created a very deep rift between the members of project 2059. Yes, we don't speak to each other anymore. That's why the demo's going to have no CG. The demo will use a combination of CC-licensed material, from codes to backgrounds. Well it probably wouldn't be that interesting and will probably be a waste of time for some. Anyway I just need a CG artist to continue this project later in my life...

Project Delta: From Antartica with Love has just been revived from statis. Yes... I've shifted my attention from one project to another. Maybe it's just to keep me distracted from my failures as a friend, and as a leader for 2059. Guys, really... I lost friends because of my incompetence. I don't know if they received a final grade of A just like me, or maybe they got something lower because of me. OR maybe I blame myself too much.

I'll be posting some screencaps soon for revived project delta. Hopefully the full game for Unit I, maybe up to Unit II will be released in January or march. My team this time is dedicated, and so I am. I had enough of failures.

Friday, October 12, 2012

Successful Project Defense

I alone was enough to defend my group's project. /wrist

Anyway, got 90% grade for it... partly because it's unique... and probably because it was the first project that was made as a game in the history of the college.

Well, the game lacked the customized menu that it was supposed to have, the battle system it was supposed to have, the dating options it was supposed to have, and finally, the profile system it was supposed to have.

Well I'm fully responsible why the game wasn't completed on time. It's delayed for five weeks probably. Oh why?!

anyway, here's a teaser.

the backgrounds for this game are from samu-kun... and then some of the implemented code are from lemmasoft's cookbook... I will credit these people when the game is done.

Also, I'm still in the process of finalizing the stats for each character, and their back-stories.