Yes, you could call them elves.. but in-game they are called sprites as in spirits. There are kinds of sprites, the most common being water sprites. Anyway enough of that. Hehehehe. And wow Yokura really did a good job emulating the previous artist's art style. She did the last characters in this project.
On the school side of Delicatessen.... I am now slated to defend this project for the second to the last time in school. If I pass this phase,I can then move on to the scariest part of them all... the final defense. It's like the last gate/moat worth defending until relief (graduation) comes.
Problem is the background colorist has been irregular and I fear that he has done barely anything these past four months. I'm yet to clarify things with him... otherwise I'll be force to watercolor the bg's myself.
System-side the game is feature complete.... or at least the systems are. I was able to test the battle system for the first time:
Still got loads of balancing to do. My thanks to caystar, and reikun for making this possible.
Also, I finally got the chance to code the extras. Though I fear I might not be able to list all the chapters in the scene library cause this, being a dating -sim, has really short scenes. In fact a lot of them may not be worth being listed in the library.
Music direction has pretty been a pain in the ass. As of the moment, the game's full of classical piano pieces, and original string pieces. :v I'm yet to use all of them. As you can see in the examples above, I've practically abused Mozart's 25th Symphony.
One last thing:
Got two of my friends sleeping over tonight. We're going to test and critique this game from hell and back.... or make it stay in hell.
The game's thread has been updated to reflect all the changes in the system design... though the game's blog page is yet to be updated. Maybe over the holidays.
Thanks for reading.